The Bureau: XCOM Declassified Debuts Third-Person Shooter Gameplay
Added: 13.05.2013 19:16 | 7 views | 0 comments
This is your new view of the battlefield in XCOM. Do you like it? 2K Games hopes so.
BioShock 2's development team is now working on the reboot for XCOM titled The Bureau: XCOM Declassified, and has the footage to prove it exists. The game was originally announced in 2006 and has taken so long that XCOM: Enemy Unknown was able to beat it to the punch. Nonetheless, this is nothing like the previous XCOM, or any game from the series for that matter, outside of the presence of aliens and strategy gameplay. It's a third-person shooter set in 1962, a far stretch from the top-down view of space marines battling evil aliens in the other games.
From:
www.gamerevolution.com
| Destructoid- The Bureau: XCOM Declassified Preview
Added: 13.05.2013 15:17 | 12 views | 0 comments
DT:Following the huge success of last year's XCOM: Enemy Unknown comes The Bureau: XCOM Declassified, the latest entry to the now revitalized franchise. Developer 2K Marin is bringing us an origin story set at the start of the alien invasion upon Earth, and unlike past XCOM titles, this one is presented through a third-person view.
From:
n4g.com
| XCOM: Enemy Unknown (Miscellaneous)
Added: 30.04.2013 7:42 | 21 views | 0 comments
A staff review for XCOM: Enemy Unknown on the Miscellaneous platform, contributed by Mike Suskie.
From:
www.honestgamers.com
| The Moment I Retired From XCOM: Enemy Unknown
Added: 29.04.2013 7:19 | 2 views | 0 comments
XCOM: Enemy Unknown is a great game full of unique, tense encounters and stressful situations. But there was one moment in particular, a perfect storm of game crashes combined with a long mission and a soldier's death, that caused me to stop playing it for a while.
From:
n4g.com
| The Bureau: XCOM Declassified arrives in August
Added: 26.04.2013 8:06 | 7 views | 0 comments
XCOM first-person shooter repurposed as full-priced third-person tactical game for Xbox 360, PS3, and PC.
After numerous delays and years of silence, 2K has finally announced its intentions for the mysterious XCOM first-person shooter that was . The game has evolved into a third-person tactical shooter called The Bureau: XCOM Declassified, a $60 Xbox 360, PlayStation 3, and PC game due out on August 20.
The Bureau: XCOM Declassified--in development at studio 2K Marin--is set in 1962 America at the end of the Cold War. John F. Kennedy is president and the U.S. public at large is afraid of a nuclear war with Russia. At the same time, the US government is establishing a secret organization to combat this threat. As it turns out, it's not the Russians who invade, it's the aliens.
"And so the same organization has to switch gears to combat the aliens. So not only are you combating the aliens for the public physically, but you also have to keep it secret so you're not creating mass hysteria and panic in the streets," explained associate producer Andrew Dutra. "This is where the origin story comes in. The Bureau is one of these organizations and it's the start of how the hero becomes the XCOM organization."
Gamers play as agent William Carter, an intelligence operative with a determined resolve. He'll stop at nothing to get the job done "no matter what," 2K explained.
Described as a third-person tactical squad-based combat game, The Bureau: XCOM Declassified borrows from the praised . Specifically, the new game will adopt the pillars of the strategy series--Team, Tactics, Tools, Technology, and Terror--and introduce them to players in a new way.
Creative director Morgan Gray explained that being tactical is a key component of The Bureau. He said players will only succeed if they work together. "The team and tactics aspect is at the forefront of our gameplay experience," he said.
Though the Bureau will be respectful of the tone and atmosphere of the classic strategy game series, the new game--designed for hardcore gamers--puts players on the ground and in the boots of a soldier. This makes for a compelling and novel experience, Gray argues.
"When we say tactical third-person squad-based combat game, that has a huge T on that tactical; it should be underlined and printed in bold. Because we're basically trying to get a game that puts you away from the turn-based, God's eye view of the action, and puts you in the boots of the squad leader in the battlefield where the bullets are flying," he said. "You have real-time control of your squad."
In terms of strategy and tactics, The Bureau will allow players to flank, perform leap frog procedures, cover and fire, and prioritize targets within their squad. In addition, gamers will be able to unleash powers to squadmates that are unlocked through experience points amassed over the course of the campaign.
"This is basically putting you in the heat of battle and asking you to use both your brains and bullets to win," Gray said.
The stakes are especially high in The Bureau, Gray explained, because when a squadmate dies, there is no coming back. Permadeath for companions is in place for the game, and Gray believes this is a revolutionary feature for the title.
"When they're dead, they're dead for good. Now, this is obviously part of the XCOM DNA, but in the third-person space, this is like a revolution," Gray said. "The concept of 'What? My squadmates are dead and they're gone forever?' Yes. And now you still have a lot of game to go and the clock's ticking. Our plotline is always moving forward. The consequences of that loss are immediate and there's no way to hide from them. The war will not stop for you."
The Bureau: XCOM Declassified will arrive in the wake of the well-received XCOM: Enemy Uknown, a turn-based strategy game for consoles and PC. Though The Bureau and Enemy Unknown are dissimilar in genre, Gray said he does not believe this will stretch the brand too far or dilute it in any way.
"I figure good games are good games," Gray said. "I don't think myself or 2K is too worried about diluting the brand as much as our goal is#133;we have a brand, let's find an expression that can bring more people to the table and give more people a chance to experience it in different ways."
Overall, the goal of The Bureau: XCOM Declassified is to "expand and open up the franchise" to gamers who may have been turned off by past entries in the series, while also preserving the pillars of the classic strategy franchise, Gray explained.
Tags: PlayStation, When, America, August, Xbox, After, Grab, John, Code, Though, Games, Creation, Because, XCOM, Enemy, Enemy Unknown, Unknown
From:
www.gamespot.com
| Does This Mysterious Video Mean The X-Com Shooter Is Reemerging?
Added: 21.04.2013 2:02 | 23 views | 0 comments
2K Games has done the right thing in not talking about the third-person shooter X-Com game in some time. It wasn't very impressive at E3 2011 and diehard fans of the series were vocal in in their rejections. Then came X-Com: Enemy Unknown from long-time Civilization developer Firaxis.
From:
www.gamerevolution.com
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